Is Total War: Warhammer 3 Worth It

Is Total War: Warhammer 3 Worth It? Honest Review!

We all love strategy games, and Total War is one of them! There are lots of Total War games that really amazed us. Now, the new release is Total War: Warhammer 3, which was released last 2022. However, is Total War: Warhammer 3 worth it? Let’s find out!

Is Total War: Warhammer 3 Worth It? For a gamer that loves strategy games, Total War: Warhammer 3 is definitely worth buying! The game is very interesting and you there are lots of things that you can do inside the game! It is totally worth your money. 

Let’s dive deeper into this article. I will be reviewing Total War: Warhammer 3 in this article and I will give you my honest take. Let’s go!

Is It Worth To Buy Total War: Warhammer 3?

I have played Total War: Warhammer 3 already, and for me, I love the game so much. I really love playing strategy games like Total War: Warhammer 3. Also, I already played all of the Total War games and the developers of this game do not disappoint me. 

For gamers that love strategy games, I think it is worth it to buy Total War: Warhammer 3. It is good for your money and I think you must try. However, I suggest you read the whole article because I will be reviewing the whole game. Let’s go! 

Total War: Warhammer 3 Honest Review

It’s very hard to review Total War: Warhammer 3 on its own. It’s huge on its own, with eight huge single-player campaigns and a much larger number of multiplayer and PvE skirmish options at launch. But that’s only the beginning. For, just like the famous Warhammer bad guy Ebenezer Scrooge, anyone who wants to form an opinion about this game has to deal with not only the present, but also the problems of its past and future.

Even though you can buy and play TWW3 on its own, it might be better to think of it as the grand finale to a series that started with Total War: Warhammer almost eight years ago. It’s a truly epic building, on the same level as Pillars of the Earth in terms of game design. Here’s where the future gives us a kick in the pants. Even though the last stone has been put in place on this electric cathedral, the phone line to God hasn’t been wired in yet.

The final dedication of TWW3 as a place of worship will happen sometime in the next few months, when the Mortal Empires update comes out. This will let the game’s map, factions, and systems merge with those of its predecessors. 

This will create a sandbox strategy game with a scope that will blow your mind and, if nothing goes horribly wrong, give players the wide-open digital warzone we’ve been dreaming of throwing our lives into for the last ten years. Oh, and after that, CA will start putting out a lot of faction packs. So that we don’t get bored. When all of that is done, there will still be a lot to say about TWW3. And if I’m being honest, that’s the verdict I’ll care more about.

Still, there are a lot of things to say about this game as it is. In classic overblown fantasy style, TWW3’s campaigns are all about collecting x number of ys, in order to unlock a z. In this case, x equals four, y equals devil souls (one from each of the four realms of Chaos), and z equals a dying bear-god. 

Said bear-god has been put in godjail by the demon Be’lakor, objectively the biggest dickhead in Warhammer, after having got battered in TWW3’s prologue campaign, and now everyone wants to bust him out.

Ultragrim early-modern-Russia analogue Kislev wants the bear because it was their god in the first place. Cathay, a sort of high fantasy China and the game’s second human faction, wants it because of a slightly unconvincing plot involving finding the queen’s lost sister. 

The Chaos powers of Nurgle (poo and wee), Khorne (punching and kicking), Tzeentch (vultures and crosswords) and Slaanesh (cum) all want the bear because it’s something to do. Chaos’s fifth beatle, Chaos Undivided, is led by the bloke who wounded the bear in the first place. He wants to finish what he began. Plus, he has become a devil.

But what about the Ogre Kingdoms, the “bonus” faction for people who bought TWW3 early or in the first week? They want to eat the bear, though. Not in a spiritual or other sense. They just want enough space bear meat to fill a battleship. I love the Ogre Kingdoms so much it hurts.

As with every other TW game ever, the action takes place on a big, beautiful 3D map where players build and develop cities, build armies with cute, oversized models of their commanders, and smash these into other cities or armies to grow. When the smashing starts, you can either let the game figure out who will win based on some quick math, or you can play out the battle in a huge RTS battle. At this point, none of this is likely to be news to anyone.

This is a lot of fun. The storms last for quite a few turns, and they give the same feeling of doom and gloom as the buildup to the endgame in Frostpunk. Especially when playing as Kislev, which in the story is the human world’s ultra-tough northern wall against the forces of Chaos, it was hard to get into the game. 

Even though I was already busy with three different border wars, I suddenly had to deal with hell breaking out in my heartlands. But my one big problem with Total War: Warhammer 3 comes from the portal events and the infernal invasions they make possible. To put it simply—and you must promise not to laugh—there’s a little bit too much fighting in it.

Every Total War game has two parts, like football or a fist fight with an ettin. There are the slow-paced, turn-based strategic parts and the fast-paced, micromanagement-filled RTS parts. The games really shine in these last parts, though. 

They’re also very intense, so the less intense dopamine rush of the strategic game between fights helps to calm them down. Every player has a different favorite mix of the two, and I like more strategy in my RTS games than most. But at the end of the day, only a true maniac never presses the auto-resolve button.

And the problem is that during the campaign’s storm sessions, which are important to the plot, it seems like a fight lasts 20 minutes every 10 minutes. For starters, you have to deal with the wars you were in before the portals opened. 

After that, you have to fight on the field to close the portals you don’t want to use for invasions and fight any Chaos armies that come out of them before you can close them. Then, should you invade one of the realms, you’ll have a good few beefy armies to chew through across multiple turns. Then, finally, there’s the grueling, super-sized survival battle to contend with.

That’s a lot of fights. When I played the campaign, there were times when I had between three and five tactical battles every turn for 10 turns or more. You might have thought that Auto-resolve would have helped me out in these tough spots. 

But auto-resolve seems to have gotten really fucked up on me since TWW2. Maybe it’s because the process is still being tweaked, but I noticed that the game gave me much worse odds, especially in battles between armies of higher tiers.

Even if I thought my army would win, I often still had to play the battle by hand because I knew that army would have more fights the very next turn. The number of deaths had to be kept to a minimum, and the game just wasn’t up to the task. Even worse, I couldn’t just do things at my own pace and skip the invasions until I was ready. 

Unless you choose the much harder and less interesting Domination win condition for campaigns, you’re stuck on a leaderboard with the other seven main factions, each of which is led by a tireless AI that can end the game for everyone if it gets into the bearzone first. Overall, it was a little too much. When I needed a break from the constant high-stakes RTS action and the long loading screens when switching between maps, I often ended my sessions early.

After that, though, I really don’t have anything else bad to say about TWW3. And I don’t mean “very good, more of the same”; this third slice of Warm Ham has been topped with a lot of small but tasty changes that make it better than the last. One of the best things about Creative Assembly putting out 18 new Total War games every month is that each new game builds on the best parts of the ones that came before it. 

The best example of this would be the “rematch” feature in Three Kingdoms, which lets a lost battle be tried again right away. This kept me from having to save a lot during my often-beefed invasions of hell, and it helped a little with the problems caused by fight pile-ups in the middle of the game.

Other important changes have been made to the diplomacy system, which has a new user interface and better AI, and a bunch of new options that make it much more fun to use in-game. For example, it was very helpful to tell trespassing armies to “piss off” and to use fear to get small allies to join a confederation. 

Better than all of that, though, is the fact that you can build outposts in your cities that let you recruit troops from those cities. So, if you’re really smart, your Kislev army can have dwarven artillery, lizardman dinosaurs, and even bloody ratling guns.

On the RTS side, TWW3 has a number of small but important improvements. For example, inactive troops have a “ZZZ” overlaid on their unit bar, and units that can’t be seen because of trees have a colored outline around them. None of these small changes are very attractive, but in a game series that relies so much on giving the player a lot of information on a screen that is already crowded, anything that makes it easier to understand what is on the screen is worth a lot.

The siege battles, which may have been the weakest part of the series so far, have been completely changed. Taking a page from the key survival battles in the realms of Chaos, they now have capture points, towers, and barricades, as well as a strong, simple resource economy that lets them build new defenses in the middle of a fight. 

The new siege system has also been put into place for smaller settlement battles, which now go the same way as their larger counterparts, but without having to deal with city walls. The new sieges are harder for both the attackers and the defenders, but they are also a lot more fun.

The last egg-sized jewel in TWW3’s tyrant crown, though, is how its multiplayer parts have changed. First of all, games can now be played by eight people instead of just two. This makes it possible for huge fights between 4 people. 

Multiplayer battles can be good old-fashioned field battles, siege battles, chokepoint battles, and more. They can also happen in a new arena mode called “Domination,” which is a free-for-all mode focused on capturing points.

Then, you can play co-op against the AI, which lets you do all of the above except for Domination, plus Survival missions from each of the Chaos realms. On top of that, there are three completely new campaigns made for more than one player. 

One is a version of the single-player campaign for eight players, and the other two are for three and six players, respectively. Each of these cuts down the size of the single-player campaign in a way that makes it possible to finish in as few as two sessions, which is smart.

But what’s really smart is that they let players take turns at the same time and do it in a way that no one has to wait around while their friends fight. When a player jumps from the strategic map into the RTS gravy swamp, other players can join in by borrowing parts of that player’s army… or by taking on parts of the AI opposition. This is a great choice on its own because it could lead to shitstirring in fights that have nothing to do with you.

So much more could be said. The colors of Tzeentch’s realm could be the subject of its own paragraph. There are Daemon Princes that can be completely changed to your liking. You can give them beaks and tentacles just for fun. I haven’t been able to write more than one sentence about my favorite, scary ogres. 

Still, I said at the beginning that this is not the final version of Total War: Warhammer. It’s just the game’s impossible-to-be-weak-arse being pulled into place by a rickety crane before Creative Assembly brings the monster to life and, with a hearty roar, it eats the rest of my year.

Final Words

As you can see from my review, you can also say that Total War: Warhammer 3 is worth it! For a gamer that loves strategy games, Total War: Warhammer 3 is a must try game! So, I hope my article helped you decide whether to buy or not Total War: Warhammer 3. Goodbye!